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Research

Research

LLM agents, player modeling, and human-grounded evaluation for interactive entertainment systems.

Research Agenda

Xunzhuo's current research sits at the intersection of HCI, game AI, player modeling, and LLM agents. He is especially interested in how agent behavior can be evaluated against human traces, how automated playtesting can move beyond outcome-only metrics, and how future interactive entertainment systems can become more adaptive, explainable, and human-centered.

Agents

LLM agents for automated playtesting

Designing agent workflows that can explore game environments and produce useful behavioral evidence.

Player modeling

Player modeling and behavioral traces

Turning gameplay traces into interpretable patterns for player type reasoning and design feedback.

Evaluation

Human-grounded evaluation of AI agents

Comparing agent behavior against human traces instead of relying only on outcome metrics.

Current Research Projects

Public-safe summaries of active and planned research directions.

In progress 2025 - present · Researcher and system builder

LLM-Based Agents for Player-Type-Aware Automated Playtesting

Thesis direction

A research direction exploring how LLM-based agents can support automated playtesting while reflecting different player behavior patterns.

LLM Agents/Automated Playtesting/Player Modeling/Game AI

Working 2025 - present · Researcher

Human-Anchored Behavioral Comparison in Game Environments

Method project

A method-oriented project for comparing AI agent behavior with human traces across interactive game environments.

Behavior Traces/Human-Agent Comparison/Evaluation/HCI

Planned Ongoing · Researcher and builder

Trustworthy and Explainable LLM Agents for Interactive Systems

A broader research agenda around making LLM agents more interpretable, controllable, and useful in interactive entertainment and HCI contexts.

Explainability/Trust/Interactive Systems/Human-AI Interaction

Methods and Technical Strengths

LLM agent design
Automated playtesting
Player modeling
Behavioral trace analysis
Human-agent comparison
HCI evaluation

Future Direction

Trustworthy and explainable agents for interactive systems

Making agent behavior legible enough that designers and researchers can trust what automated playtesting reports, and see why an agent acted the way it did.

Human-centered evaluation methods for agent behavior

Developing evaluation practices that compare agents against real human traces, rather than relying on outcome metrics alone.

Adaptive entertainment systems grounded in player evidence

Exploring how player modeling can drive interactive systems that adapt responsibly to how people actually play.