LLM agents for automated playtesting
Designing agent workflows that can explore game environments and produce useful behavioral evidence.
Research
LLM agents, player modeling, and human-grounded evaluation for interactive entertainment systems.
Xunzhuo's current research sits at the intersection of HCI, game AI, player modeling, and LLM agents. He is especially interested in how agent behavior can be evaluated against human traces, how automated playtesting can move beyond outcome-only metrics, and how future interactive entertainment systems can become more adaptive, explainable, and human-centered.
Designing agent workflows that can explore game environments and produce useful behavioral evidence.
Turning gameplay traces into interpretable patterns for player type reasoning and design feedback.
Comparing agent behavior against human traces instead of relying only on outcome metrics.
Public-safe summaries of active and planned research directions.
Thesis direction
A research direction exploring how LLM-based agents can support automated playtesting while reflecting different player behavior patterns.
LLM Agents/Automated Playtesting/Player Modeling/Game AI
Method project
A method-oriented project for comparing AI agent behavior with human traces across interactive game environments.
Behavior Traces/Human-Agent Comparison/Evaluation/HCI
A broader research agenda around making LLM agents more interpretable, controllable, and useful in interactive entertainment and HCI contexts.
Explainability/Trust/Interactive Systems/Human-AI Interaction
Making agent behavior legible enough that designers and researchers can trust what automated playtesting reports, and see why an agent acted the way it did.
Developing evaluation practices that compare agents against real human traces, rather than relying on outcome metrics alone.
Exploring how player modeling can drive interactive systems that adapt responsibly to how people actually play.