About

Hi there!🙂 I’m Xunzhuo Zhang (Noah), a game developer and researcher interested in how artificial intelligence can shape games and virtual worlds. I completed my M.A. in Media and Information at Michigan State University.

My current research focuses on LLM-based game agents and AI-driven playtesting. In my master’s thesis, I examined whether LLM agents designed to represent different player types actually produce behavior that aligns with human players, and what this means for the reliable and explainable use of AI in game development. I have the honor of being advised by Dr. Amanda Cote, the Chair of my thesis committee, with Dr. Rabindra Ratan and Dr. Ruth Shillair also as my committee members! My broader interests include game AI, human-AI interaction, procedural content generation, and virtual worlds.

I also have experience in game development, game design, and VR research at MSU’s SPARTIE Lab. My background in computer science, HCI, and media studies helps me approach interactive systems from both technical and human-centered perspectives.

My long-term goal is to help build the next generation of interactive entertainment through more capable game AI and richer virtual worlds. Just like my favorite saying goes: “Be the change!"

Research

Interests

Game AI, LLM-based Agents, Automated Playtesting, Player Modeling, Procedural Content Generation, Human-Centered AI, Player Experience

Paper in Preparation

“LLM-Based Player-Style Agent Generation for Automated Game Playtesting” — master’s thesis, successfully defended July 12, 2026; completed and accepted by Michigan State University. First-author paper in preparation for submission to IEEE Transactions on Games (Aug 2026 – Present).

Thesis Committee: Dr. Amanda Cote (Chair), Dr. Ruth Shillair, Dr. Rabindra Ratan.

Research Experience

Graduate Research Assistant — Dr. Amanda Cote (Summer 2026)
Michigan State University

Graduate Research Assistant — Dr. Rabindra Ratan (Jun 2026 – Present)
SPARTIE Lab, Michigan State University

Graduate Research Assistant (Sep 2024 – Dec 2024)
SPARTIE Lab, Michigan State University

Independent Research Project — “Truth Behind the Fake” (Jan 2025 – Aug 2025)

Posters & Presentations

Selected Work

Purrcel — game screenshot Purrcel

2D Narrative Platformer (Sep 2025 – Jul 2026)

2D supernatural narrative exploration game (team made). Submitted to the IndieCade Festival; currently under review. I was lead programmer and designer.

Eternal Winter — game screenshot Eternal Winter

With Sony Santa Monica Studio (Feb 2025 – May 2025)

3D action-adventure game (team made). I implemented gameplay systems (AI, companion, UI, skill tree) as programmer.

Truth Behind the Fake

Independent Research Project (Jan 2025 – Aug 2025)

A serious game addressing misinformation in online communities. Presented at Play Make Learn 2025.

Escape the Fantasy

2D Puzzle Platformer, Solo Project (Jan 2024 – Feb 2024)

Procedural map logic and advanced gameplay mechanics in Unity 2D environments.

Background 👉(Download full CV)

Michigan State University, East Lansing, MI, USA (Aug 2024 – Aug 2026)
M.A. in Media and Information (Game Design Track) — GPA: 4.0 / 4.0

City University of Hong Kong, Hong Kong SAR, China (Sep 2020 – Jun 2024)
B.Sc. in Computer Science