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Human-Anchored Behavioral Comparison in Game Environments

A method-oriented project for comparing AI agent behavior with human traces across interactive game environments.

Behavior Traces/Human-Agent Comparison/Evaluation/HCI

This work treats human traces as a grounding point for evaluating agents in interactive environments.

Instead of only asking whether an agent reaches a goal, it asks how the agent moves, explores, repeats actions, reacts to uncertainty, and differs from human play patterns.

Why It Matters

Human-anchored comparison can help researchers and designers understand whether an automated agent is a useful stand-in for a player, a useful stress test, or a clearly different kind of system.