Human-Anchored Behavioral Comparison in Game Environments
A method-oriented project for comparing AI agent behavior with human traces across interactive game environments.
Behavior Traces/Human-Agent Comparison/Evaluation/HCI
This work treats human traces as a grounding point for evaluating agents in interactive environments.
Instead of only asking whether an agent reaches a goal, it asks how the agent moves, explores, repeats actions, reacts to uncertainty, and differs from human play patterns.
Why It Matters
Human-anchored comparison can help researchers and designers understand whether an automated agent is a useful stand-in for a player, a useful stress test, or a clearly different kind of system.