Thesis Playtesting Experiments
Research experiments around LLM agents, player types, and game behavior traces.
A careful public overview of thesis-related experiments in automated playtesting and human-agent behavioral comparison.
Automated Playtesting/Behavior Traces/Game AI/HCI
Context
The project sits at the intersection of game AI, HCI, and LLM agents.
Problem
The public site needs to show the research direction without exposing sensitive or unreviewed thesis details.
Approach
Use concise summaries, methods, and safe framing until figures, findings, or manuscripts are public.
Outcome
Central academic project for the Round 1 site.
Artifacts
- → Thesis manuscript in progress
- → Safe figures to be added later
Notes
This work is the main academic anchor for the site.
Round 1 keeps the presentation public-safe: the card explains the research area, methods, and role, while avoiding detailed claims until thesis and paper materials are ready.